
MECHA grew out of early prototyping work I started in 2020, experimenting with AI, augmented reality, and virtual reality while building up my development skills alongside my background in marketing. What began as technical exploration slowly turned into a clearer idea for a competitive VR game that felt physical, deliberate, and finished, not a demo.

In 2023, I secured funding and began working on MECHA full time. I recruited and managed a remote art team, defined the game’s mechanics, visual identity, and tone, and translated that direction into shippable assets. Using Blender and Unity, I integrated those assets directly into the game, staying close to implementation rather than handing work off blindly.

Throughout development, I ran playtesting sessions with more than 50 players, both in person and remotely, using feedback to refine mechanics, pacing, and overall feel. In parallel, I built and maintained the MECHA community before and after launch, creating marketing assets and positioning the game for release.

MECHA shipped to the Meta Quest Store on December 15, 2025. Since launch, it has surpassed 500 downloads and maintains a five-star user rating, validating both the creative direction and the execution behind it.




