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MECHA grew out of early prototyping work I started in 2020, experimenting with AI, augmented reality, and virtual reality while building up my development skills alongside my background in marketing. What began as technical exploration slowly turned into a clearer idea for a competitive VR game that felt physical, deliberate, and finished, not a demo.

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In 2023, I secured funding and began working on MECHA full time. I recruited and managed a remote art team, defined the game’s mechanics, visual identity, and tone, and translated that direction into shippable assets. Using Blender and Unity, I integrated those assets directly into the game, staying close to implementation rather than handing work off blindly.

Throughout development, I ran playtesting sessions with more than 50 players, both in person and remotely, using feedback to refine mechanics, pacing, and overall feel. In parallel, I built and maintained the MECHA community before and after launch, creating marketing assets and positioning the game for release.

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MECHA shipped to the Meta Quest Store on December 15, 2025. Since launch, it has surpassed 500 downloads and maintains a five-star user rating, validating both the creative direction and the execution behind it.

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Interested in the work?
Email me or reach out on LinkedIn.

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